The Miracle returns, and we’re Surfing its waves to victory!
Now that we’ve established how the Sera Miracle works in this deck, let’s discuss some of the reasons we play the others cards in our decklist.
Brood is in this deck for a similar reason that it was in the Cerebro deck that we played a few weeks ago. Where it gave Cerebro three 2 powered bodies that could all receive the buff, here we instead see three 3-cost bodies that can each be pumped up by the Surfer. Even if we don’t draw Sera, we can play Brood and Silver Surfer out on the final turn for a combined +15 power in one location, a swing so large that few other plays can match it. With all of the other 3-drops here, that’s likely going to be an even bigger number. For that reason, Brood is exactly as vital here as it was in Cerebro.
The other card I would consider part of the deck’s core is Bishop. Even should all else fail, our mana curve is such that we should be able to play at least one, if not two cards on turns four, five, and six. That makes it more than reasonable for a Bishop on turn 3, which we should always play if we can, to reach 6 power, or greater, over the course of a match. For 3-energy, it’s a rate that’s difficult to match.
The rest of the deck is far more flexible in terms of what we can do with it. Cosmo and Killmonger are strong techs against a number of cards and strategies. Cosmo in particular can potentially shut down enemy Leaders or similar cards. Killmonger can similarly wipe out a board of 1-drops if the games that call for it.
Iceman and Scorpion are two of the strongest 1 and 2-drops in the game, so they slot in nicely as ways to use up any extra mana we might have before and after turn 3. Combined with Cosmo, Armor can protect our Sera plays from cards that shut down ongoing effects. Polaris offers very high base stats for her cost and a strong disruption effect that can screw with our opponent’s plays, and Mr. Fantastic is mostly just another way to put stats on the board.
With this deck, you’d be surprised how often we can catch our opponents off guard and steal a ton of cubes from them.
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