Okay, so what if our first campaign didn’t go so well? All we have to do is try again. Maybe this time fortune will favor us.
I don’t think I could plan a better moment than realizing that the random SMG I found lying next to a dead guard’s body just happened to come with a suppressor, making it perfect for delivering headshots and destroying cameras without anyone being the wiser for it. That’s the kind of moment that can only happen when Hitman is adapted to roguelike mechanics.
It’s also weirdly liberating to play a Hitman game where I’m not overly concerned about things like getting detective or caught on camera. Sure, that will cause immediate trouble for me, but it won’t impact my score and I can always improvise my way out of a tricky situation. More importantly, it doesn’t matter if I have to kill guards in the process of getting my way out, because I’ll still get the win even if every single guard is dead at my feet.
I’m not about to play Hitman like a third-person shooter, but it’s nice.
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