Thanks to the power of memes, we successfully got the guards to Buka the Pintu. Let’s find out what awaits behind the Pintu.
We had a very good conversation in the stream chat during this segment about how the way reloading works encourages us to constantly hot-swap to whatever guns happen to be lying from the goons we killed. It’s faster to pick up a new weapon, one that’s always guaranteed to have a full clip, than it is to reload our weapon in hand. So the optimal strategy isn’t to hoard clips, but to constantly scavenge weapons from the ground.
This is why we have to choose whether or not we pick up ammo instead of automatically siphoning it up once we run over it. To some extent, the intent is to mirror what a treasure hunter like Drake might do in that situation. Rather than keep an arsenal of weapons on hand, we’re constantly pilfering our enemies’ arms and improvizing our way through tight spots. It’s also why we’re only allowed to carry one pistol and one long gun on our person at a time. Unlike Ratchet, for example, Drake is no walking armory.
It’s interesting how small decisions like this can have huge impacts on the fundamental gameplay loop.
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