Our hunt for Baby Eagle has begun, and already some strange and unusual behavior has been detected in the locals.
Hopefully, that’s not an ill-omen for either myself or David Phillips.
Something that impressed me while playing through this version of Resident Evil 4 was just how tight the resource loop is for the game. I assume there’s some algorithm in the background making sure that players only get ammo when they’re running low, but even then it always feels like a fight takes up the vast majority of our resources.
And yet, once we scour the battlefield after the fight, we find that are almost exactly enough resources to replenish the ammo and health we consumed in the fight and no more.
I can’t imagine how much work went into making sure that lines up so perfectly and consistently.
Leave a Reply