We may be battered, beaten, and bleeding more than a little, but still, we press on. We have to, otherwise, the sacrifice of one Cameraman Jeff will be in vain. He was dedicated to his craft, and it cost him dearly. For him, we’ll stop that madman.
He truly was a cameraman of our time.
Since we just went through the train section, followed by a fairly long combat segment in the snow, it’s smart of the game to give us this slower moment, where we get the chance to decompress with a bit of plot development followed by light platforming.
It’s important for games to have moments like this to break up more bombastic set pieces because otherwise there’s a risk that the whole experience ends up fairly homogenous. By giving us a moment to breathe, the game can start building up the tension again before we’re thrown back into the fighting.
Moments like these also allow the team to stretch their more creative muscles a bit, like how trying to punch a villager instead makes Drake wave hello because he doesn’t have any reason to hurt them. I also noticed upon rewatching the footage that Elena appears to have come with her own winter gear, not needing the kind of jacket that Tenzin gives Nate when he wakes up.
Which should come as no surprise, since she’s the smart one.
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