Six targets down, killed by a man they couldn’t see.
And then there were three.
I’ve pointed a few time now how different all of the targets’ final words hit now compared to back when I originally played the game, but another thing that stands out about these conversations now is how much they demonstrate Altair’s growth over the course of the game.
In the early sections, he spends much of these dialects confused and unmoored, ill-equipped to properly dispute the Templars’ logic. However, as he learned and grows, and his beliefs start to crystalize, he does genuinely begin to provide meaningful, tangible objections to their motives and goals. It’s subtle, but that subtly only makes his character growth that much stronger.
That said, it’s easy to raise objections since the Templars’ are so laughably wrong that the game presenting them as reasonable in any way makes me question the writers.
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