Our happy 15th century Italian nobleman life continues, as we get acquainted with Ezio’s family life through a series of fairly simple missions. And by the end, I’m sure Ezio and his folks will remain quiet and happy.
So, as a correction, I was so wrong about where Patsy came from that I feel the need to point it out here, and will likely do so at the start of the next recording. As for what the Pazzis are actually historically known for… we’ll get to that later.
I understand that the purpose of this early section is to establish our family before they’re killed off, so that we as players feel the sense of loss that Ezio does when it happens. However, I find that this rarely ever works, and this is no real exception, mostly because we don’t have enough time with the family even if the Lineage movie is factored in.
Still, I like that they do the job at seeding that our father, Giovanni, is more than who he says he is by having us deliver messages from him to people who would be typically described as “unsavory” types in most major populations. It’s enough to get the player to ask questions before committing to the big reveal later on, even if said reveal is fairly obvious given other context clues.
I often wish games took more time to set themselves up, but I also understand that most players just want to “get to the good part”, so I don’t fault any development team for choosing to divert their playtime and resources elsewhere. This does the job, and now the big conspiracy can truly commence.
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