The Texture Pop: Episode 6: Now With 20% More Buttons
No guest this week, so it’s back to our usual insanity with The Texture Pop. Unfortunately, Garrett could not make it to the recording for personal reasons. Fortunately, the rest of us are completely insane.
Also, the reason we get no viewer questions is because last week’s cast was so late in coming out. Hopefully, that will change next week.
The MP3 version of this episode can be found here.
0:00:00 Introductions
I feel the need to explain what the hell happened to the beginning of this episode. We spent 20 minutes before the start of this podcast doing something that WASN’T recording the podcast because Samuel decided to try to find a game to play during the cast. As he’ll reveal later, it was an entirely pointless exercise because his chosen game crashed.
I also say Garrett hasn’t arrived “yet” because he explained why he couldn’t attend shortly after the podcast began. He’ll be back, so don’t worry too much.
0:01:32 We Talk About the New Nintendo 3DS (And Its Stupidity)
At the time of recording, the New Nintendo 3DS story was only a day old, so it was fresh in out minds. There are unfortunately just too many reasons why this is a bad idea for me to support it.
- The 3DS is still relatively new in the portable console space.
- Since games will be exclusive to it, it is dividing the install base of the 3DS needlessly, in the same way map packs divide the player base of the First Person Shooter.
- The new stick does not look very comfortable, and some of the new extra buttons are questionably placed.
- The name is incredibly confusing, as it is a new console and not a updated 3DS (which revives the problem the Wii and Wii U had).
Further, the fact that detection is a gradient rather than a binary is a great idea. As someone who plays a ton of stealth games, that’s something that many such titles lack. The only downside is that the game does not sound like something that one could do well at while ghosting.
Modular level design is also another clever way to keep repeat playthroughs fresh. Overall, it sounds cool and I might try it out when I’ve eaten through my backlog a bit.
0:39:23 Chris relapses into his Marvel Heroes addiction.
True story, Chris has tried to talk me into playing Marvel Heroes with him every once in a while (not too hard, mind you). I sometimes feel weird declining because I do get the feeling that I might enjoy that game. Having said that, Marvel Puzzle Quest really destroyed my desire to play Marvel-based F2P games.
I know that’s totally unfair to Marvel Heroes, but that’s how I feel. I remember liking Marvel Puzzle Quest a lot when I first played it. Hell, there’s a reason I have several hundreds of hours clocked on it both on Steam and my phone. However, they kept adding and changing element after element and the direction they went was not one I was okay with supporting. My fear is that if I join Marvel Heroes, that game will face the same fate. I just cannot do that to myself again.
Maybe one day, I’ll write about my experience with that game and why I quit, but not today.
One the subject of Marvel Heroes, based on what Chris said, it is a lot less P2W than Marvel Puzzle Quest was, and the microtransactions sound a lot more fair to consumers. My inner researcher would be interested in comparing the profits of Marvel Heroes with Marvel Puzzle Quest, to see which model is more financially successful. My gut says that despite Marvel Heroes seemingly treating players more fairly, Marvel Puzzle Quest is the biggest cash-cow.
0:47:30 I played Project X Zone
And have nothing more to say about it.
0:48:10: I finished the Walking Dead: Season 2.
Overall, this season wasn’t all that great. It’s kind of like the Transistor to Season 1’s Bastion. It’s good on its own merits, but if you compare the two, it is simply inferior.
Having said that, the finale was easily the best part of the game. One thing I would like Telltale to try to do to actually let choices you make have an effect on the plot. The “choices feel impactful, but aren’t” doesn’t work anymore because players are starting to catch on. Further, having no real “gameplay” kinda hurts the pacing because without those sections, there is no downtime to let players digest what they’ve seen in the game. The last few sections go a long way with that, but it still could use some refinement.
0:51:55 I played more Devil Summoner 2.
And I have to admit that I am getting a little sick of how long JRPGs take. I’ve talked about game length several times before, but RPGs are the worst at this crap. It’s like they have no concept of making a dungeon a decent length.
I think most of it comes down to their D&D inspired roots. In a D&D game, having a long dungeon crawl is acceptable because it’s easy and you have the chemistry of all the players to work off of. Essentially, the game is a framework to create your own enjoyment with your friends.
In a single player RPG, that is no longer the case. The game is a framework for the story being made in collaboration between the designer and the player. As a result, you cannot feed off the energy born from friends in the same room. In this scenario, a dungeon slog is much less acceptable, and I wish that more designers could understand that.
0:52:55 I played an indie game called Hand of Fate.
Like I said in the cast, I find this game to be very fascinating. I just wish in ran well on my computer. The concept is cool and I think that, with some refinement, it could become a very interesting game. If and when it eventually comes to the Vita, it would be a perfect game for that device.
I also mentioned this comic from Grey Carter and Cory Rydell on The Escapist.
Also, to be fair, this is a $600 laptop that is over 3 years old. I have no business playing games on it. Somehow, it’s worked like a champion for so long. If it can just last one more year, I’d be happy.
Unfortunately for my laptop, a new mattress and a PS4 come first.
1:00:00 I went back to college (and so did Chris)
I am just going to repeat what I said in the cast. If you can avoid it, NEVER go to the campus store to buy textbooks. You are pissing money away by doing that.
And fuck loose-leaf textbooks too. That’s a scam if I ever saw one.
1:05:39 Sam worked a lot.
And Chris takes the time to tell us exactly what he thinks of several former employers of his. XD
1:10:45 Since Sam works at a pizza place, we start talking about pizza (and health?).
We’ve said before that we were inspired by the GiantBomb-cast to do this show. There is no truer way to demonstrate that inspiration that with the conversation that occurred at this time stamp.
Also, you have never tasted pizza before until you’ve dabbed the grease out of it. It’s just so much better that way, both in health and in taste.
Cutting soda is also a really good way to improve your health. Even if you just switch it with fruit juice, it’s much better.
Diets are such a hard thing to correct. Part of it is that the worst food for you is cheap, so for a struggling family it can be the only option. Further, someone who grows up on that food (like myself) doesn’t really acquire a taste for the higher quality foods, which means we stick to the unhealthy shit.
Also, I misspoke here. When I said “the world is not designed for us to be skinny”, what I mean to say was “stereotypically healthy.” *sigh* Don’t you love body-image issues?
1:22:00 We talk about Sony Smash Br.. I mean Playstation All-Stars: Battle Royale.
It has bad net-coding, which makes us talk about Internets and connections.
And Chris talked about troubleshooting, which made us talk about Google.
Which made us talk about Bing
Which made us talk about paid-sponsors in movies/TV?
Which made us talk about Ad Block
Which made us talk about YouTube
Which made us talk about Amazon buying Twitch
And this is how a typical conversation goes for us. I’M SORRY!
1:37:00 Conclusion
This was a podcast.
#74: How Microtransactions Ruined Dead Space 3
The Texture Pop: Episode 5: The Late Late Late Show
You guys are probably wondering why it took so long to post this episode. That is a perfectly valid question. The reason for that is that since Sam was late to the recording session, Chris had to take up the slack and perform hosting duties.
However, since Sam is the editor as well, Chris had to send him all of the audio files and has too busy to do it promptly. Once Sam got it, his work kept him too occupied to do much with it as well. That also explains why the title isn’t that great this week either.
Further, since Chris’s connection is worse than Sam’s, there may be a drop in this episode’s audio quality. I apologize on both my behalf and the behalf of the others for this.
Also, we have a guest today. My good friend Nick joined us for this cast. We’ll likely consider bringing other guests in from our friends list because why not.
Having said that:
And the MP3 version can be found here. (When it goes up…)
0:00:00 Introduction
This rather unprofessional nature of this introduction can again be chalked up to the rather scatter-shot nature of the recording. We were kinda just winging it, which explains a lot of the awkward pauses and what-not.
0:03:00 We talk about seismic emergencies across the world.
And I’m honestly not entirely sure why.
0:04:45 We talk about the upcoming Fantastic Four movie (and Marvel comic books… and Hollywood)
Honestly, the thing about making Johnny Storm/Human Torch a black man that bothers me is that if they do that, than they might as well make Susan Storm/Invisible Woman (his sister) black as well. Feels like a wasted opportunity to me.
Like I said, I am okay with movie makers re-imagining old characters and putting them in new situations. However, this just feels a bit too textbook Hollywood to me. Far too safe for its own good, despite how different it is.
This does bring up a question though, why DOES Sony want the rights to Spidey so badly? It’s not like he’s bringing in a whole lot of money for them anymore. It would probably be best for anyone if they just stopped making Spidey movies.
The “laughing scene” I was talking about during this segment, in comparison to Spider-man 3’s jazz scene, was the scene from Final Fantasy X. You know the one. My horrible voice combined with Chris’s internet made that hard to hear.
Here is the picture of The Thing’s look that Nick was talking about.
0:20:45 Chris’s internet craps out and briefly ruins the Skype call.
Which is why Chris doesn’t host often…
0:22:30 Nick talks about his week.
And we didn’t really go into detail about much.
One thing we did go into briefly was Phil Fish. I hope that, for his sake, that he stays out of the industry. No matter what he says, he’s going to get shit. That may be deserved on occasion, but not all the time.
We also talked briefly about X-Com and it’s expansion.
0:29:30 Nick plays Elder Scrolls Online.
This goes into a broader discussion about MMOs in general.
Also, we go into an Elder Scrolls discussions briefly. For reference, the quest I’m referring to is this week. Like I said in the cast, I like Oblivion a bit more because it’s quest design is a lot more interesting than Skyrim’s.
0:40:05 Garrett talks about his week.
The train did come through, Chris. Choo choo!
0:40:30 Garrett plays Mass Effect 3 Multiplayer
And good god I hate this topic. I know it’s been years since the controversy was a big thing, but Mass Effect 3 still gets under my skin. It was that perfect, critical mass, where everything went wrong in all sorts of ways at the same time.
The multiplayer was just a symptom of that in my opinion. While still good, it felt super tacked on. I had the impression that, like the weapon crafting in Dead Space 3, it exists only for the microtransactions. The article I mentioned (here) talks about the sliminess of them a bit more. Even worse is that it’s not for a F2P game, but for a game you’re expected to put $60 down for.
0:46:00 Garret and I talk about bows and archery.
I don’t consider myself much of an outdoors-man, but it is fun to shoot arrows at a target. It’s much more of a mental activity than a physical one, at least for me. I often think back to my physics classes when shooting.
We also went into a discussion about all the various recent games that used bows in some capacity.
0:50:30 Sam joins us.
And Chris’s internet REALLY impacts the cast here.
0:53:00 Garrett talks about Clive Barker’s Jericho
And likes it more than most people.
0:58:00 I played Project X Zone.
It’s an interesting game, to be sure. If I’m being honest, the whole crossover thing doesn’t hold my interest as much as I thought it would. It gets a little monotonous the farther you go, because every chapter is more of the same. I’ll keep playing because I need something to do on my commutes, but otherwise I don’t know how much I’d play it.
1:03:10 Chris, Sam, and I play Dragon’s Crown.
Chris and I have even played a few matches.
This game’s art direction is equal parts amazing and off-putting to me. On one hand, the environments are cool and some of the characters look really nice. On the other hand, many characters just look so disproportional that it’s almost comical.
I still think it’s silly that you have to unlock going online. I should like to ask the developers why they decided to do that. The answer is bound to be interesting. Other strange decisions also crop up, especially with regards to online play and pacing, which make it an interesting game to talk about.
Still, I cannot deny that the game is super fun. It’s a great brawler/RPG hybrid. The animation is fluid and the gameplay is solid. Playing with friends is awesome, and the risk/reward system encourages you to keep playing as much as possible. It’s a game that works in many ways, despite its polarizing art style.
1:24:50 I play Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon.
What many people may not know is that the Megami Tensei series actually pre-dates Poke’mon in the monster capture. Only instead of capturing cute animal creatures, you capture gods and demons from various world religions (which is more awesome in my opinion).
Out of all the SMT games, the Raidou Kuzuhona sub-franchise is one of the better games to introduce someone into the franchise as a whole. Having said that, it is still an SMT game and has some of their usability issues.
I do like how the game encourages you to have a party that is balanced between combat, investigation, and negotiation ability. Lacking in any one aspect will cripple another aspect in some way, so keeping them in balance is the key.
1:34:50 I switch from Twitter’s site to Tweetdeck.
As much as I like Twitter, I’m getting tired of all the shit they are trying to do with it. I don’t care about what other people are favoriting. I don’t need them to censor my feed like Facebook does. All I need is for them to do what they’ve been doing. It’s like YouTube in that every update is making it worse and worse.
1:40:10 Chris plays Diablo 3: Reaper of Souls
It’s actually really interesting to note how much they’ve changed Diablo 3 since launch day. When that game launched, it was an absolute mess. I mean the DRM is still on it, but at least they got rid of the auction house.
It seems like every time microtransactions enter the equation, the developers make their game worse to help justify spending money. Not to say that developers are actively doing this, just that it subconsciously breeds that mentality.
1:48:15 Chris gets a really bad acid burn at work.
Fortunately, he’ll be fine. I just hope that it heals quickly and it doesn’t scar.
1:52:10 Sam picked up his Vita and played Muramasa: Rebirth
And we spend a lot of time just gushing about that game (and Vanillaware in general) without saying much of substance in this conversation.
We did mention how important it can be to consider usability and other features like subtitles and rebindable controls. It’s amazing how not doing small things like that make things work so much better.
1:59:10 Sam talks about how the Vita is doing well.
Compared to how bad some of those old, launch window Vita games were (like Uncharted and AC: Liberation), a lot of the ports and newer Vita games are doing so much better. I can safely recommend the Vita now, because what it does, it does very well.
2:08:35 Sam talks about computer gaming accessories.
And I make fun of him. Can you tell which one of us more serious about PC Gaming?
We also talk stupid titles for PC Gaming Keyboards/Mice. I think “corporate cool” is the best way to think about these kinds of titles. It’s clearly trying to look “cool” for younger audiences, but it gives off the impression of trying too hard.
2:17:45 Viewer Question
“Do you think Doom would be a better game if it stayed true to Tom Hall’s vision, or do you think it’s simplicity was one of the reasons it was so successful to begin with?”
Honestly, I think Hall’s vision wouldn’t have work. It was too ahead of it’s time. In this era, it might work. Back then, it wouldn’t have. I submit System Shock 1’s failure as evidence supporting my opinion on this matter. System Shock 1 had something more akin to Hall’s vision, and it failed. In retrospect, people enjoy it. At the time, it wasn’t highly rated. As much as I don’t like to admit it, the evidence supports that line of thinking.
Nowadays, that flat out would not work. Games need a story to tie them together today. As a result, the old school mechanical thinking no longer applies. Games have changed a lot in recent years, and their presentations have to change along side them.
The Super Bunny Hop episode Sam refers to is here.
And the podcast cuts off. Again, this is because of the “seat of pants” way we recorded this episode. I apologize for it and promise we’ll make up for the low quality next week!
Impressions #12: Dead Space 3
The Texture Pop: Episode 4: Mugshots
I said we were going to try to reduce the length of the podcast this week.
I did not say we were going to succeed.
The MP3 version of the podcast can be found here.
0:00:00 Introductions
And Garrett really hates Windows 8. He is correct in that hatred.
0:01:30 Viewer Questions
“Do you think Romero actually has it in his to make a game good? For that matter, what would you guys like to see in a John Romera shooter?”
The Warren Specter quote is one of my personal favorite quotes, because it does highlight a very real disconnect between the fact that game development houses are composed of many people and the fact that people love to associate only a few faces with games, ignoring the rest of the talent involved. John Romero, while definitely a gaming celebrity, is only a part of what this new project will be. It is very much a team effort, but people tend to forget that.
I am not someone who describes to auteur theory. I think even the best leader needs at least one person who is capable of checking their ego and calling them out. Not having that person basically explains every crappy plot every written by David Cage. Leaders are important for keeping the overall vision in focus, but they also need to both people to edit them and the ability to be malleable in that vision.
“Do you guys prefer comic book art that is more stylize or more realistic?”
I think Garrett hit the nail on the head here, it depends entirely upon the tone of the work in question. The art-style needs to match the tone, or else you get an uncomfortable dissonance between the two of them.
Also, I know $3 for a single comic is really cheap, but for someone who binges on media, that doesn’t sound like a good value proposition, especially since games tend to last longer and can go on sale for super cheap. After all, I spend $8.40 on Batman: Arkham Origins.
“Does Chris ever get tired of being the only old man in the group?”
Yes, he does. And that’s why I keep calling him that. XD
What can I say, it amuses me. He’s only 32, but it’s awesome to see him react to that.
0:26:20 We talk about Robin Williams’s passing.
In all seriousness, this is still shocking to me even so long after the fact. I respect Robin Williams and hope that his family recovers soon in wake of recent events.
One of the things I’ve found most fascinating is that Robin Williams’s characters have almost always succeeded by embracing their inner child. Given what is known about the man, I cannot believe that is a coincidence. His success can be directly traced to being a sweet and innocent man in an industry known for crushing the souls of the careless. I do not have a point to make with that. It is just an observation to make note of.
For the record, Jamanji is awesome and anyone who disagrees can stuff it!
0:39:30 Chris and Sam have played Resident Evil 6
One thing that you need to be aware of regarding Sam is that he is a gaming masochist. He will intentionally purchase a game he knows to be bad and play it for some sick, twisted form of amusement. I routinely cite this as a reason to question his judgement.
Chris has this as well, but to a much less significant extent and he would never admit to it. Also, he won’t buy a bad game unless someone else will play it with him. That is the only way I can explain him playing both Resident Evil 6 and Aliens: Colonial Marines. You hear him complain about doing 4 campaigns in RE6, but you’ll never hear him say he won’t do it!
On the other hand, it gives us a reason to discuss the many, many ways game designers can piss us off.
0:46:39 Chris (and I) played more Dead Space 3 (with different people)
Chris and I have spoken one-on-one regarding this game, and we cannot agree on this game. He is willing to forgive Dead Space 3’s problems. I refuse to give this game any mercy!
I do not wish to go into much detail hear, because I have a few articles coming out on the subject in time. Yes, “articles”, as in plural. In a Press Start to Discuss FIRST, I have to breakdown my dislike of a game into TWO ARTICLES in order to keep them from being too long. I have been maintaining this little section of cyberspace for three years now, and this has never happened before.
What I will say, since I did not mention it in my article, is that it’s BULLSHIT that Carver three sentences’s worth of character are hidden behind co-op. He already does not have anything more than a typical macho-man soldier character arc, and even that is hidden away from the average player.
The story itself is also a completely convoluted, vapid mess. Nothing with any sort of meaning ever happens and every single person in this cast is stupid. I WISH every single one of them died.
I hate this game. I’m glad I got it free on PlayStation Plus, because I would have NEVER paid money for it.
I hate this game so much that I do not want to play the first two JUST TO SPITE THIS GAME. When Chris says he likes it, I just do not understand.
1:20:15 I finished Batman: Arkham Origins.
I feel so bad for the developers of this game. Released in a vacuum, this would be seen as both an excellent game and an amazing Batman game. In light of Arkham Asylum/City, it is inferior to both. Still, even inferior Arkham is great Arkham, and they should be proud of their accomplishment. I look forward to further games from this studio.
Having said that, those are two very tough acts to follow, and the developers hands are tied. They couldn’t top the twist of Arkham City. Like I said last time, Shamus Young wrote a detailed, multi-part post explaining how their hands were tied.
The gameplay is still on the level of previous Arkham games, which is ultimately all it needed to do.
The new voice actors for Batman and the Joker should also feel proud of their performances. They did great jobs and captured their respective characters well.
1:33:00 I played a bit of Dragon’s Crown
Having played a lot of it, I still haven’t fully gotten over how ridiculously exaggerated all of the characters in the game are. It’s actually very distracting. Fair, but distracting and not really necessary to the game.
But the actual game is pretty fun on it’s own. It’s a really great callback both to classic RPGs (in its storytelling style) and old-school beat’em ups (in its gameplay). I look forward to getting to the point where I can play online.
1:36:55 I purchased a 3DS XL.
I also purchased three games with it: Project X Zone, Shin Megami Tensei IV, and Bravely Default.
I’ve been playing a lot of Project X Zone. I still don’t have many strong opinions on it aside from that it’s cool to see all these characters put together in one project.
1:38:30 I started coding something.
There’s no way to build skill at designing games than to actually start doing it. Since I’m better at coding myself than using a program to do it, this will be my best bet. Again, I have not made much progress, but I need to start somewhere.
1:40:10 Garrett is getting ready to start Game Development in college
And it’s exciting!
1:40:40 Garrett dyed his hair (and we all see each other’s faces in motion for the first time)
And, to be clear, this is the very first time we have ever seen each other “in person”. We usually just stick to our respective avatars. After this cast, we all went on webcam and kept talking a bit, sharing our gaming swag with each other. It’s a strange feeling, to be sure. We might even consider doing it again.
I’m just glad that we don’t do video podcasts. Nobody needs to see my face that much. My voice is already grating enough.
1:47:20 Garrett played Thomas Was Alone and Metro: Last Light
And we don’t talk much about either one. Which is a shame, because they are both great games to talk about.
1:49:00 Garrett found Grim Grimoire.
And I urge him to keep playing, because that is an amazing game.
Then, we take a detour to discuss Okage: Shadow King. This is both one of the most hilarious, and most difficult RPGs I have ever played. Any hardcore RPG fans who have not played Okage are missing out. I take this time to fanboy over it because I rarely ever get the chance to.
Sam would love it, because it’s just weird enough to appeal to his inner anime-fan.
1:56:25 Sam played Counter Strike… again
Not much to say there.
1:56:55 Sam played Diablo 3.
It’s a great podcast game, no pun…. oh who am I kidding. OF COURSE that pun was intended.
In all seriousness, it’s a nice game to do mindlessly while something else is happening. I played the demo on PS3 and thought that was enough for me, but I do see the appeal.
2:00:40 Sam played Mount Your Friends.
That game has been getting around. To be fair, it looks incredibly fun.
2:01:20 Garrett talks about Five Nights at Freddy’s.
This is another one of those game’s that have been floating around. Then again, out of all the “PewDieBait” games out there, this is probably the best one after Amnesia.
The conversation here devolved into a conversation about horror games as a whole, and how stagnant they became before this game’s release.
2:10:20 Conclusion
This podcast was way too long.
The Texture Pop: Episode 3: My Favorite Apartment on the Citadel
Before we start, I would like to begin by noting a very interesting trend. One of the more fascinating things I have noticed is that while the annotations for the podcast get tons of views, the podcasts themselves do not. There are several possible reasons for this.
1.) The 2-hour+ length of the podcast is off-putting.
2.) The lack of an MP3 format is a hindrance to our audience.
3.) My particular viewership would rather read the annotations than listen to the podcast.
We’ll be experimenting with way to address some of these potential issues over the next few episodes. Today, this starts by giving out an MP3 version of the podcast on top of the YouTube version. Out of the people I’ve talked with, this has been a major issue for several people. It’s totally understandable, as most people probably just download these onto their iPods and listen to them in the car.
Though we did not do so in this episode, we will also try to reduce the length of these podcasts as well. Ideally, we’d like these to be less than 1 hour and 30 minutes. The actual content of the cast won’t change, but we’re trying to find ways to let us have our usual discussions in a more reasonable time.
Having said all of that, the podcast is available below:
And the MP3 version can be downloaded from this site. The link should also be on the YouTube page.
0:01:30 Viewer Questions!
“Did you ever play a game that was bad, but still seemed to have a good game deep down trying to get out?”
This is an interesting question, because it’s there are a lot of games that are bad because of a few key decisions.
Alpha Protocol is a special game for me, and people who know me already know that. The actual playing of Alpha Protocol is mediocre on Easy and terrible on either Medium or Hard. At the same time, the fact that character decisions have measurable impacts on the story. Everything you do in Alpha Protocol has some effect on something.
Thief (2014) is also another interesting game. All the mechanics are there. However, the game is let down by both the level design and the nonsense story. It’s a shame that Square-Enix probably learned the wrong lessons from it. Since nobody is talking about it anymore, there’s no one to correct them on it either.
“Have you guys played Brutal Doom yet?”
This brings up the topic of old school shooters and their recent reemergence in things like Wolfenstein: The New Order. Everything I have heard about the new Wolfenstein has me intrigued. I’m honestly not sure why I haven’t played it yet.
I will say that it’s amazing how just adding modern FPS controls to an old game can really breath new life into it. I might not have played Brutal Doom yet, but there is always a chance I will in the future.
0:19:43 Sam and Chris played Firefall (and hate it)
Hearing all of there stories about how terrible the game is to play with friends, I’m almost in shock. These are all really, really basic things an MMO HAS to get right in order to do well.
There is no reason to have quest-important objectives not instanced to each individual player.
There is no reason to make it difficult for friends in the SAME PARTY to be on the same instance.
There is no reason for each player in the same party to have to instantiate the same quest individually.
There is no reason for a game on Steam to not work when selected through Steam.
There is no reason to only allow for one quest to be activated at the same time.
And this game doesn’t even have the shield of Early Access to defend it. It is just a bad game. I mean, I’ve never played it, but I don’t want to after hearing these guys talk about. This kind of crap is inexcusable.
Were it an Early Access game, and if they provided some indicator explaining that this was necessary, there MIGHT be a valid excuse here. But this is literally as bad as it could get beyond that game just not working properly.
The discussion here also led to us talking about other MMO flops of recent history like The Elder Scrolls Online and The Old Republic. It’s actually sad how far that particular genre seems to have fallen. Even WoW isn’t doing as good as it used to.
0:38:32 Chris beat Shovel Knight
And didn’t say much about it.
0:39:45 Chris and I played each other in Injustice: Gods Among Us
As of the time of writing, my Impressions article on Injustice just went up yesterday, which is the day AFTER we recorded the podcast.
For those of you unaware, Chris has a tendency to lose to me in games we play together. This was basically his chance at revenge for my beating him in X-Com and Persona 4 Arena.
It seems to me that both Deathstroke and Batgirl are really top tier characters. Deathstroke’s guns come out really fast and Batgirl has a really good attack throw that rarely ever misses.
Speaking of Batgirl, we talk about Batgirls for a bit.
0:43:06 Chris played Dead Space 3, and so did I.
And I hijack his turn to rant about all the things that suck about this game.
The more I played the game, the more boring it gets. It’s even worse because playing co-op with a friend is terrible and feels completely tacked on.
On top of that, I am never scared because my weapon is completely overpowered and has been since I could start customizing my weapons. The enemies jump out and I just blow them away with my shotgun whose damage is maxed out. Going up against cannon fodder isn’t scary. In fact, when I get into an encounter in DS3, I don’t get scared, I get annoyed.
The set-pieces are also insufferable, because they feel stupid and are the result of many cheap deaths. Every single set-piece in this game, without fail, has something wrong with it.
As for the story, I have absolutely no idea what is going on or what exactly are the relationships between the cast of characters are.
It’s not a bad game, but it’s not a good game. It’s exactly in the middle: Completely mediocre.
0:56:00 Chris and Sam watched the Rocket Raccoon movie.
And I still need to see it. Don’t worry. I will in time. It took me quite a long time to watch the Avengers as well.
0:57:15 I use the fact that the N7 Armor is in Dead Space 3 to relentlessly mock Issac Clarke and make Mass Effect references.
Which is how this episode got its title.
0:58:37 I played the story mode of Injustice: Gods Among Us
The way NetherRealms has begun to present the story of its fighting games is something I want to diffuse to other fighting games. Too many fighters use walls of texts to explain their stories. It works, especially for a comic book-based plot.
Another fun fact, Chris is a very old school comic book reader. Where Sam and I are okay with a more grey-on-grey morality, Chris would much rather it be black-and-white, like they used to be. Personally, I dislike when complex moral conundrums are made too simple, but there is merit to the old school “truth and justice” approach to comic book writing as well.
Overall, Injustice is a really well done story, and was pretty faithful to the source material.
We use this as a springboard to discuss DC Comics in a more general sense several times as well.
Chris also does a great job of filling me in with details from the tie-in comics published by DC.
As for Injustice’s combat. I talked about it briefly in my impressions piece, but it feels a lot more rigid than I’d like it to be. I’d rather more fluidity personally, but that’s just me.
1:13:02 I played Batman: Arkham Origins.
Arkham Origins occupies an interesting position. I do not envy the developers in making Arkham Origins. Living up to Rocksteady’s Arkham games is HARD.
Shamus Young did a fascinating five-part analysis on Arkham Origins that discussed this very issue. Considering the expectations that were on this new developer, and the fact that they were going into this without much experience in creating Batman: Arkham games, it’s actually really impressive how well they did. They really should be proud of the product they released. This is more the fault of the publisher than the developer in this case.
This game is good. In fact, it’s awesome. It’s just that it feels like an off-brand Arkham game. At the same time, seeing Batman in his early days is really interesting. He’s still an expert in his chosen fields, but he lacks the experience and refinement of his older counterpart. It gives this one a bit more of an edge.
I do feel like the new Arkham Knight game would feel a lot stronger in the absence of Arkham Origins coming out last year.
1:20:16 I bought the Transistor Soundtrack.
And I spend a few minutes gushing over it.
1:21:17 I don’t play Marvel Puzzle Quest anymore.
I had some fun times with that game, but with recent updates making it harder to keep up without spending several hours per day playing it, and the recent drama that was dominating my “alliance”, it was no longer worth it. Free-to-play games really attract the oddest sorts of people.
And no, I am no longer in the market for any F2P games. I’ll just stick to Solitaire and Threes.
1:24:05 We talk about Twitch’s new content ID system, and Google in a more general sense.
If our explanation isn’t sufficient, here’s Twitch’s official blog update on the matter. After the failure of their new system, they released an update the next day.
I find it funny because when it was announced that YouTube/Google bought Twitch, something like this would happen. It’s honestly extremely shameful.
I also do not like how Google basically dominates the internet space. Most internet-related things are controlled by Google to a certain degree. It’s probably okay for now, but history says that monopolies aren’t good for consumers, if not now then somewhere down the line. After all, I’m sure you remember the whole issue with Google+ on YouTube.
I also take this time to personally apologize for my thoughts and behavior when Anita Sarkeesian first locked down her YouTube comments. I admit, I don’t know WHAT I was thinking back then. Nowadays, I’m of the attitude that if a channel owner locks down their YouTube comments, you should say “Thank You”.
So please like, comment, and subscribe to our YouTube channel! XD
Speaking of Twitch, I should also give a shout-out to the Diecast. In the latest episode, Shamus Young and Chris “Campster/Errant Signal” Franklin made the point that any one of those videos in the Twitch archives isn’t valuable. However, they BECOME valuable in aggregate. As an example, any one of my articles on this blog isn’t that valuable by itself. Together, the form a very rich repository of video game editorials.
This became weirdly political, but I think it’s a conversation that should be going on. Just be sure any discourse of such a nature is civil.
1:41:41 Sam plays Trials: Fusion (and hates it)
Sam brings up an interesting point in that it took 2-3 hours to beat, and its cost was $20. Now, I have repeatedly said that length in games should not be the “end all be all”, but that might be a bit ridiculous, especially since a lot of that game is grinding the same tracks over and over. For that kind of game, the price likely is a bit too high.
I also am somewhat amused by Sam hating the difficult tracks, because he’s a huge Dark Souls fan.
1:45:20 I ask Sam a question about replaying old games.
Honestly, I sympathize with people who feel like they NEED to tackle that backlog, if only to justify buying the games. However, gaming is supposed to be fun. Props to my friends Alan DeHaan (@Aulayan) for reminding me that games are supposed to be fun. Playing a game because you feel you have to is work. Don’t turn your entertainment into work because you feel like you have to. This message isn’t just for Sam, it’s for everyone who is reading this right now and/or listening to the podcast.
1:49:25 Sam played the Nosgoth beta.
I wonder how people will react to the game when it comes out. It looks cool, and it’s an interesting way to resurrect the Legacy of Kain franchise.
1:51:30 Sam rapid-fire lists of all the games that he played.
1:51:55 Chris and Sam played DOTA 2 together.
And this takes us back to our tutorial discussion from before. DOTA 2 seems to take advantage of the player made guides in its game. That is very smart on Valve’s part and helps guide players without holding their hand. MOBAs in particular have a tough time of it because they have a lot of working parts, but every game has this problem to a degree. It’s interesting to see how they try to solve it.
1:57:40 We close the podcast.
And you can see my Injustice article here.
I’ll also promote the Vlog Brothers, PBS Idea Channel, and PBS Game/Show here, since we mentioned them.
The Wimbly Womblies joke is a reference to HankGames (without Hank) where John Green plays FIFA.
Impressions #11: Injustice: Gods Among Us
The Texture Pop: Episode 2: Too Proud For Trophies
Another week, another podcast. Sam, Chris, Garrett, and myself get together to talk about pretty much whatever we want to. I also didn’t realize that I sounded so weird until I listened to it myself. Some people just love their voice, but I hate mine sometimes.
For the record, whenever Chris says he needs to shut his windows, there is a reason for that. He lives really close to train tracks. He hears them quite clearly, and assumes we do as well. Luckily, his microphone is good at ignoring those sounds.
0:00:00 Introductions.
Every single time we do an intro, it ends up like this. It’s just something we do, we can’t help it.
0:01:40 Chris immediately goes into the Deadpool footage leak.
Although I didn’t see it, all the descriptions of the footage sound really awesome. It’s a shame that I don’t really have faith that Fox will be able to pull it off, or even want to.Even still, it’s nice to know that some people are getting Deadpool right.
This conversation quickly turns into a discussion of Deadpool and how he is in the comics. I do wonder how they’ll keep his tone while keeping the movie PG-13.
Then, we discuss Call of Duty for reasons that escape me.
Garrett’s review of the Deadpool game can be found here.
0:10:10 We have viewer questions.
For the unaware, the four of us used to do another podcast before we formed The Texture Pop (and we stopped it for various reasons). Adonisus is an old friend of ours who regularly sent us listener questions. I’m glad he decided to follow us to this new podcast as well. 🙂
When it comes to remembering old games, I’m not all that great because of my youthful vigor. On top of that, I didn’t own an N64, my cousins did. I’d just play it over there.
I’ve also not read many Image comics. Although I have always wanted to get into comics, it always seems intimidating to get into them. There is so much lore and backstory that they expect you to know that it’s a little overwhelming. On top of that, my time is more and more limited as I get older.
Yes, I am named after Brandon Lee. That’s not a joke at all.
It is actually a bit interesting how Destiny can use some of the same tropes of Shadowrun Returns, and just move them into space, and it’s just so boring.
0:24:15 Garrett bought Guild Wars 2
I don’t really know enough about Guild Wars 2 to add anything here. Part of why I don’t play MMOs was because WoW was the first, and WoW’s subscription model always turned me off. After that, I got so into single-player games that I never really looked back.
0:27:28 Garrett has been reading Sandman: Overture.
As we’ve already established, I don’t know much about comics, so I’m useless in this conversation.
We also go into a conversation about Joseph Gordon Levitt and Looper. It’s amazing how often we change topics like that. I’ve also noticed that both Chris and I tend to do most of the derailing.
0:33:00 We talk about all the game’s we NEED to play together.
For those not in the know, Chris and I have a gaming history. As in, I tend to kick his ass in most of the games we play against each other. So far, we’ve both played X-Com: Enemy Unknown and Persona 4 Arena together, and I’ve been the victor. He’s better at Injustice, so he’s itching to turn the tides.
0:35:00 Chris finishes his college and internship.
Another bit of context, Chris was working a white-collar job until it closed down. In order to keep working in that field, he went back to college in order to finish his degree. Now that’s he’s down with his Summer semester, he should go from no free time to 0.01 hours of free time.
0:36:01 Chris has been playing Firefall.
It seems like an interesting game, but I’ve become less and less enamored with Free-To-Play. They usually try too hard to get me to spend money to hold my interest. The only exception so far has been Marvel Puzzle Quest, and even that game has its own problems.
I’m also getting sick of the same tired quest design in these MMO games. Not everything needs to be a fetch quest or a collection quest.
0:47:20 Chris has played more Shovel Knight.
I will get this game at some point, but not right now. Everything I’ve heard about Shovel Knight is really, really interesting. After playing Ducktails awhile back, I’m more than okay with old school 2D platformers.
0:49:55 Chris has been training in Injustice: Gods Among Us.
And I demonstrate my ineptitude regarding fighting games. We then use this as a springboard to talk about Tekken and fighting games in general. The fighting games I tend to play are much more casual in nature, like the Naruto games, Soul Calibur, and Persona 4 Arena.
0:53:30 Chris and Sam talk about Titanfall DLC.
Titanfall is an interesting subject. Previously, I thought that the main appeal of shooters was their multiplayer modes. While I still believe that, Titanfall also serves to demonstrate why it is important to have a single-player mode, especially if the game is being sold for $60. The mental math going on in people’s heads makes the game seem less valuable in comparison to something like a Call of Duty.
0:55:15 I played Kingdom Hearts 1.5: Final Mix.
And Sam happily brings up the trophy issue. I still can’t believe I only have the trophy for finishing the game on Proud. Considering how long a typical Kingdom Hearts 1 is, that’s still a huge slap in the face. I’m probably not going to play through it again for those trophies because I don’t have that kind of time.
Overall though, the game is really, really good. Even though it was a PS2 game, 1.5 ReMIX makes it feel like a current gen game, if not in looks, then in play.
My impressions of Kingdom Hearts are recorded here. I also reiterate a few points from this article I wrote on Kingdom Hearts.
1:03:55 I played Dead Space 3 (and hate it)
That game… sucks so badly.
The story makes no friggin’ sense. The combat is dull and tedious against Space Al-Queda and Space Lobsters alike. The textures on the faces look bad. It’s just a mess. A dull, tedious, repetitious mess that feels like EA rushed it out the door to make a quick buck. And I haven’t even gotten to the crafting system yet.
I don’t want to finish this game, but I almost feel like I have to at this point.
The fact that this game happened in a similar timeframe to Mass Effect 3’s abysmal ending is probably a large portion of the reason why EA is so hated.
1:15:23 I watched a bit of an LP of The Legend of Spyro: A New Beginning
I remember playing those games back in the PS2-era. The games aren’t bad per se. The problem is that they do nothing notable. Both A New Beginning and The Eternal Night are just long corridors of endless enemies to kill. They do nothing to inject variety into the gameplay, which is a shame.
I am generally okay with reboots. However, if you’re going to reboot something, you need to consider why it is being rebooted, and what fans like about. The Legend of Spyro is a decent story, but I do not get the impression that it needed to involve Spyro at all. It doesn’t feel like Spyro in gameplay, story, or even the personalities of the cast. Everything feels off.
We briefly detour to talk about Remember Me. Sam’s review of it can be found here.
1:21:00 I finished Season 1 of The X-Files.
I am eager to dive into Season 2 after watching Season 1. It’s a very solid series and I understand why so many people love it. This show appeals to me in many ways. It combines crime dramas like Castle and The Mentalist with the crazy supernatural shit I can get in a show like Once Upon a Time or those insufferable History Channel alien shows, except good.
1:22:50 Sam finished Yu Yu Hakusho.
I remember watching that show all the time as a teenager, back when Toonami was still a thing. I loved that show, but not enough to go hunting for it. It sucks that the last arc sucks, but truth be told, I excepted that.
1:25:12 Sam plays Counter Strike: GO
The way Sam talks about CS makes me want to stay away from it. I suck at multiplayer shooters, so I’d probably never do anywhere near competent in that game.
1:27:20 Sam plays Velvet Sundown
And challenges us to play it with him. Hopefully, we get to it, but it’s always hard to tell with this group.
From the Giant Bomb Quick Look, the game looks interesting enough to take a look at. Just watch it, it’s worth it.
1:31:15 Sam played some of Gods Will Be Watching.
And he is doing pretty bad at it. Don’t feel bad, it’s not his fault he’s a noob. XD
In all seriousness, I should probably play that game so that I understand his plight.
1:32:55 Sam plays MOBAs. Lots of MOBAs.
We use this as a springboard to talk about implied pedophilia, actual pedophilia, tutorials, and many other issues.
Taking this chance to talk about horrible gaming communities, it’s appalling to me that people can be so hostile to new players coming in and learning the game. Gaming, to me, is supposed to be a very inclusive hobby. I don’t want people to be excluded, I want to invite them in. I mean, we were all new to games at one point. Why can’t we sympathize with people who want in on the fun, but aren’t as skilled.
And as for tutorials, I think the kind of tutorials one responds best to are reliant on what kind of learning one responds best to. Garrett and Sam seem to exhibit really different schools of thought. Garrett appears to learn better by having it explained to him, where Sam seems to learn by experimentation. Neither approach is invalid, but it is important to note that different people learn differently. Personally, I’m with Sam in that I am an experimental-type of learner. Since so many people learn so differently, tutorials are really hard to do properly. This also gets into the complexity of some video games. MOBAs are more complex than they probably need to be. Some people like Garrett are fine with just reading a lot in tutorials and secondary reference materials. Others like Sam and myself, would rather just play and learn as we go. There’s no right answer. It’s completely up to preference.
2:03:50: We finally wrap up the cast.
See you guys next week! 🙂