#105: Yu-Gi-Oh: King of Power Creep
(Note: This article assumes that you either know, or can look up, the basic rules to Yu-Gi-Oh!.)Most of you out there know me for my opinions on video games. However, like most people, I have more than a single interest. Lately, I have been absolutely...
#104: Far Cry Primal: Back to Basics
I have long bemoaned the “standard Ubisoft open-world game” that we've seen in most of the Assassin's Creed games, Watch_Dogs, and even The Crew. Far Cry is no exception to this pervasiveness, with Far Cry 3 and Far Cry 4 acting as prime examples. Too...
#103: Firewatch: Looking For Interactive Storytelling
Firewatch has been igniting its fair share of conversation among players and game critics alike. I've seen people discuss the “emotional impact” this game has had on them. Combined with how closely guarded the developers at Campo Santo were about its story and themes prior...
#102: Character Analysis #4: Neku Sakuraba (The World Ends With You)
(Spoilers for The World Ends With You)In the New Year, people are wondering what kinds of fresh, interesting games will be released. Therefore, the absolute best way for me to start 2016 is to completely disregard the desire to do new things. Instead, I went...
Interactive Friction: Mirror’s Edge: Episode 10: Shattered Glass
I'd say it's a shame that the audio desynchronized, but this level sucks, so who cares?So what remains to be said about Mirror's Edge? Despite all the complaining we did during the second half of the game, I'd still recommend it to stranglers who still...
Interactive Friction: Mirror’s Edge: Episode 9: Falling Apart
For some reason, this episode's footage came out in slow-motion. Not even Sam is sure why that is.It's probably for the best that the footage messed up, because we wouldn't have much more to say at this point.I'm also really glad that soundtrack is here...
Interactive Friction: Mirror’s Edge: Episode 8: Fight Club
This is Sam's least favorite level in the game. That's partly because he had to record it far too many times, but also because it's just poorly designed.One thing you'll notice in this level, more than any other, is that Sam was stopping and looking...
Interactive Friction: Mirror’s Edge: Episode 7: Turning Point
Welcome to the start of the worst half of Mirror's Edge:Almost on queue, the footage desync while Sam is recording, meaning he had to record this awful segment several times. Even still, he ultimately could not get any footage where the audio and video were...
Interactive Friction: Mirror’s Edge: Episode 6: Drunken Dance Partner
Another day, another discussion on the decline of Mirror's Edge.As I said at the start, Sam and I really love this game. However, there's no denying that it gets visibly, appreciably worse with each level.I would like to have a conversation with the people who...
Interactive Friction: Mirror’s Edge: Episode 5: Tunnel Vision
In this episode, we take a moment to talk about Mirror's Edge's approach to platforming.The subway section best emphasizes why Mirror's Edge's first-person platforming works, by taking away a lot of what makes it work.When this game is at its best, precision isn't a huge...
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