#101: The Evolution of Bethesda Leveling Systems
Fallout 4 has been making waves in the gaming community since its release. People have been singing its praises on many fronts, including the town building, crafting, improved character animation, and voice acting. Another area of accolades is in the leveling system. More than just...
#100: Burgers and Fryes: The Protagonists of Assassin’s Creed Syndicate
Long-time readers of my blog know that I routinely talk about Assassin's Creed games. Whenever a new one gets released, it rises to the top of my to-play list. And for good reason. Regardless of the quality of any one installment, each entry has something,...
#99: When Will You Stop Playing Undertale?
(Spoiler Alert: This article discusses important plot points and twists in Undertale.) I've begun to notice a new trend in video games, especially in RPGs. The current generation of game designers grew up on the games that built the genre, like Final Fantasy and Ultima....
#98: The Virtue of Virtual Tabletops
As a child, I spent a lot of time playing tabletop games with family and friends. From the nearly universally reviled, yet still somehow popular Monopoly, to the card games like Yu-Gi-Oh, hours of my time were spent over a kitchen table. With the passage...
Interactive Friction: Hyperdimension Neptunia Re;birth 1
In case you weren't aware, Sam really enjoys anime. Though I joke about anime a lot, I don't have any particular like or hate of it. Sam's friend Taylor, who I've spoken to a few times, is also an avid anime fan. So what happens...
Interactive Friction: Watch_Dogs: Episode 23: Season *Finally*!
And so it ends. This is the final mission of the game, and it's one of the dumbest things I've seen. In a different context, this ending could be fine. If we were slowly building to an antagonist that had all of your Ct_OS...
Interactive Friction: Watch_Dogs: Episode 22: The Uncanny Valley Of Evil
The scene between Aiden Pearce and Lucky Quinn is by far the best scene in the game, aside from those between Aiden and Jordy. There's a fair degree of subtext and subtlety in their back-and-forth that it's surprising that the same people who created this...
#97: Game Invaders: Dark Souls vs. Watch_Dogs
As many of you know, I have been working on a Let's Play series with my friend, Sam Callahan. Together, we have been trudging through Watch_Dogs. One of the more heavily advertised features in Watch_Dogs was the ability for players to invade the game of...
Interactive Friction: Watch_Dogs: Episode 21: Family Ties
This is the point where all of the many criticisms we've be directed at Watch_Dogs that to coalesce. Like the game, we start to tie up all of our loose-ends as we head towards the final stretch.It's amazing that even after forcing his family to...
Interactive Friction: Watch_Dogs: Episode 20: Where in the World in Joseph DeMarco?
It's interesting to compare the mission in the club here versus what they showed off at the original E3 reveal.I can see what they were going for in the E3 reveal trailer, even watching it back now. There's this very clear sense of progression from...
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