With the leader of Venice subject to an assassination plot (not ours), it’s up to us to stop the Templars from taking control of the city.
Streamed at https://www.twitch.tv/newdarkcloud
If you’re going to involve Leonardo da’Vinci in your story set in the Italian Renaissance, you’re almost contractually obligated to make use of his legendary flying machine in it’s own dedicated gameplay segment. And thankfully for us, it’s actually a fun, if brief, segment of the game.
With it’s help, another Templar lies dead, but not before his own plans succeeded. Our newly acquired infamy is bad for us, but that does lead to one of the most interesting sections of the game: Carnivale.
Looks like we’re just about ready to deal with Emilio Barbarigo. At least, we will be once we finish a few more preparation tasks.
Streamed at https://www.twitch.tv/newdarkcloud
As a history fun fact, apparently Cantarella was a poison that the Borgias allegedly made frequent use of during Rodrigo Borgia’s term as pope, though it is more of a myth than something substantiated by historical record. Still, for a work of fiction its a useful tool for a writing team to employ to add some authenticity to their storyline.
Aside from that, though it might be easy to clown on a late 2000s tailing mission, I admit that it’s easy to feel like a badass stalking our targets in the streets. When using the factions like courtesans and thieves to run interference with the guards, we begin to embody the Ezio from the E3 trailer, where we’re using our contacts to set up the moment we can strike in the middle of the crowd (despite not actually assassinating anyone during these tailing missions).
It’s as much a core part of the fantasy that Assassin’s Creed 2 is invoking as the actual moment where our Hidden Blade gets embedding into the target’s throat.
It didn’t take us long to identify our next target in scenic Venezia, and acquire allies in our fight against him. The merchant king has bought himself time, but not much of it.
Streamed at https://www.twitch.tv/newdarkcloud
Looking over a Let’s Play of the original version, the issue I have with the eyes on Rosa’s model is still there, but much harder to see then it was here in this re-released version. We can only partially blame the up-res here.
Having said that, one of the things that this episode demonstrates, and a key contributor to why Ezio became so popular, is that even as a revenge-seeking adult, he retains the charisma and charm of his younger self. His banter with Rosa, like Catarina back in Forli, feels natural.
And given the time period this was developed in, it would have been easy to write this in a chauvinistic manner, but at least from my viewpoint the writing team does an excellent job at avoiding that trap. He’s more than happy to learn from anyone who can do something better than he can, like Paolo back in Florence or Rosa in Venice. It’s not perfect, but it’s a lot better than I’d expect from games written in the late 2000s.
It makes him a very easy character to like, despite the job description.
Looks like Desmond’s visions are lasting for longer than 30 seconds. If this was a professional outfit, he might want to see a doctor about that.
But I guess we’ll just have to make it work.
Streamed at https://www.twitch.tv/newdarkcloud
I must admit, I like the scene where Altair does a leap of faith and the camera doesn’t follow him. It’s a good way to use the conceit of the game’s narrative to show how his relationship with Maria has become something more (in the PSP game).
That said, it’s definitely a shame that our time in Venice begins with one of the worst mission types from this era, escorting an NPC who has many 3 lines total that repeat endlessly on loop. We are lucky that this mission is easy, otherwise it could be far more grating on the nerves.
Oh well. At least we’re now in contact with the Thieves’ Guild. Maybe next time they’ll show us that cool move from before.
Turns out the Leonardo Da’Vinci also just happens to be on his way to beautiful Venice. Perhaps he’ll be willing to travel with us since we’ve become such good friends.
Streamed at https://www.twitch.tv/newdarkcloud
I somehow managed to forget that there’s a mission where do a classic video game “protect the carriage” mission, except our cargo is Leonardo Da’Vinci on his way to Venice. Honestly, the goofiness of the whole affair is part of what makes it so fun. If one aims to fictionalize historical events in a video game, they might as well take full advantage of the setting.
What I can fault them for is how little time we actually spend in Forli as part of the main story. It seems strange to have this full map available to us, but only have it serve as a detour en route to our primary destination. Of course, there is a reason for it that we’ll get to later, but not one that I find satisfactory.
At the very least, in the downtime we get to spend some more time with Desmond and the “real-world” portion of the fiction for a brief moment. Like I said before, Desmond was not a very well-received character critically, but he had already been baked into the franchise as a linchpin that binds together all of the ancestors we would play as, as was The Animus as a vehicle to execute on that premise. Thus, the dev team did their best to only use him sparingly enough to advance the main thread while allocating as much time as possible to Ezio and his journey.
Though we won’t get to them, it became clear later on that many of the games released after his story-line was revolved suffered for it. His character did a lot of heavy-lifting tying all of the various threads of the franchise together, and without someone like him in that role it became difficult to maintain a sense of forward momentum.
The lesson to learn from this is simple: Never listen to your fans. They don’t know what they want.
With our little detour complete, it’s time to eliminate the remaining leader of the Pazzi Conspiracy: Jacopo de’Pazzi.
Streamed at https://www.twitch.tv/newdarkcloud
And nothing puts one in the place of late-2000s era game design like an old-fashioned tailing mission. At least this one has the mercy to be brief and easy.
And this revolves all of our lingering business in Florence (aside from The Truth, which we will get to later). With that out of the way, let us begin our journey to Venice.
Though the Pazzi Conspiracy has been thwarted, those responsible for it have yet to be put to the sword. Or, as is the case, a hidden blade.
But first, perhaps a quick detour to some of the game’s side content.
Streamed at https://www.twitch.tv/newdarkcloud
This episode marks the first in which we unlock a fragment of “The Truth”. The puzzles have to do with the meta-fictional layer of global conspiracy theory that surrounds the basic premises of the franchise.
At the time, this was a hook that drew a lot of players into the franchise, studying these puzzles and what they might imply for the fictionalized history of Assassin’s Creed. I remember personally spending a ton of time of forums and other fan sites digging into the lore as presented, and I know I wasn’t alone in that.
But that was back in 2009, and this is 2024. While I’m still nostalgically fond of “The Truth”, even I must admit that it hits different now than it did back in the day. It puts into the mind of the ill-fated X-Files reboot back in 2016 actually. As a show, The X-Files revels in the sort of conspiratorial thinking that was often seen a fun joke or fringe area of interest back in the 90s and 2000s. There was a sense of “innocent fun” in cooking up these insane global conspiracies.
Now though, these type of fiction hits much differently. As the X-Files found out the hard way with that 6-episode run, global conspiracy fiction doesn’t have the same appeal in an area where congresspeople genuinely believe in things like QAnon, and the “innocent fun” now represents severe real world ramifications. I don’t necessarily fault the game for that, or the dev team, because it wouldn’t be possible for them to know how poorly it would age, but there’s no denying that in this context it does age poorly.
I still haven’t fully unpacked how the discrepancy between my nostalgia for it all contrasts and clashes with the tastelessness I know associate with it, but we still have time to dissect that as our playthrough continues.
While the real life members of the Pazzi Conspiracy were publicly executed, we’re playing as an Assassin. It’s only natural that the game fudges history to let us deliver justice.
Streamed at https://www.twitch.tv/newdarkcloud
I was looking for the exact moment where Roger Craig Smith switched from doing young Ezio’s voice to older Ezio’s voice, and I appear to have missed it. I can tell watching through this footage that he’s already begun to use the older Ezio’s voice in his performance. Credit to him because the transition is so natural that it slipped by me even as I was actively looking for it.
The other item worth pointing out is that while it wouldn’t be impossible to pull off a sequence like this in the original Assassin’s Creed’s structure, it would be difficult to do convincingly. As much as I would personally prefer that structure, this more linear, narrative-focused and mission-driven template allows the design team more flexibility with crafting the overall experience in exchange for reducing the degree of player freedom with each assassination mission.
Admittedly, I find it difficult to reconcile my desire to have more open-ended assassination missions, and investigations into each target, with the cold reality that with part of why Ezio is such a beloved character is because he goes through a strongly-defined arc over the course of the game. Said arc is made as powerful and affecting as it is precisely because Ubisoft’s development team can more rigidly define the order of events in a way they could not with Altair in the first game.
I think, even if it left me personally out in the cold, I respect the decisions that were ultimately made to move to this updated style. At the very least, it was obvious that Ubisoft still had immense respect for their original formula and tried to incorporate as much of it as they could while updating and iterating on it.
It’s become clear that we aren’t the only assassins working in Florence. Who better to stop assassins than a better Assassin?
Streamed at https://www.twitch.tv/newdarkcloud
As I’ve alluded to before, this whole section is based off a real life historical event where the Pazzi family and a number of other conspirators, with aid from the pope, attempted to assassinate the heads of the Medici family, who was the reigning political power in Florence. Given the veracity of those facts, it’s not too hard to imagine that, in the context of the game’s fictional conspiracy, the Templars would have been involved. Nor would it be too hard to envision that the Assassins would, in turn, stand against them.
Again, it’s an inspired choice that feels natural when laid out, seamlessly stitching together reality and fantasy into something that could be plausibly integrated into the tapestry of historical-fiction that the series has become since known for. I remember being so interested in the Italian Renaissance after playing through the Ezio trilogy that I used it as the basis for one of my projects in my World History class in college. It’s not a subject commonly taught in American schools, so much of it I had to look into on my own.
In hindsight, it’s pretty cool that a video game is what convinced me to do that.