Somedays, you have a great big plan for what you want to do on stream. Other days, you just forget those plans and need to do improvise.
Good thing I now have Halo: Infinite’s multiplayer to fall back on.
The longer I play Halo: Infinite, the more frustrated I grow with its progression system for its Season Pass, despite the amount of genuine fun I am having with the game. Sure, they’ve added a persistent quest for getting matches in, but that’s a slave to a deeper issue.
Right now, as it stands, the game is incentivizing me to play modes that I do not enjoy. First, it was Tactical Slayer, then it was Free For All. Unlike most games with similar systems, I can’t reroll my quests every day. Instead, I have to earn the right to reroll in level-up rewards or wait for the quests to reset at the end of the week.
Even worse, I saw one of my friends playing the other day, and he had to quest to get headshots with a Pistol. So he entered a match and did visibly worse because he was using his pistol instead of the standard AR or any of the weapons on the map.
Considering we used to just award XP based on what happened in the middle of the match, this feels like a regression, one that hurts the game long-term. I understand the need to engage players and possibly try to ensure they regularly log on. However, that should not come at their expense, either by forcing them to play sub-optimally or play modes they don’t enjoy just to complete quests.
And a large part of what makes it all the more galling is that these mechanics exist, so poorly implemented, in a Halo game. It underscores the difference between the era of gaming I grew up in and the modern era as it exists today. While in many ways, games have progressed significantly in recent years, especially in the realm of accessibility, this is one of the more regressive ways the industry has evolved.
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