In this episode, we beat up a former wrestler and jump off a crane.
This is still a decent level, but it’s not hard to notice that it’s not quite as good as the first few levels in the game. As Mirror’s Edge goes on, the overall quality of each level, in terms of their design, starts to noticeably drop.
Despite that, we’re still on the top good side of the curve in this portion of the game. It doesn’t get really bad until another 2-3 missions from this point. Once they begin to introduce more and more precision platforming and combat, the game deteriorates.
Yet still, even when this game starts to suck, it is so unique that I can’t help but to recommend it.
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