The Texture Pop: Episode 39: 200cc Omen
Hosts: Chris, Brandon, Garrett0:02:05 Gaming NewsSteam no longer supports paid mods in SkyrimThank goodness. I'm no against modders getting paid, but there was no way this was going to work. Here's Shamus's take, as promised.What the fuck, Konami?Clearly, they don't even care anymore.0:21:15 Viewer Questions"Is...
#88: The Banner Saga: Building on an Idea
Every once in a while, I play a game that challenges some basic notions of game design. Usually, these do not turn out to be very good, as these notions exist for a reason. On the other hand, they sometimes open up new possibilities for...
The Texture Pop: Episode 38: The FUSE Experience
0:02:19 Viewer QuestionWhat would be your ideal Star Wars game?This was written in lieu of the trailers of both the new Battlefront game and Episode 7. Also, I need to make clear that Star Wars is not a franchise that appeals to me, so if...
#87: Pillars of Eternity: New Solutions to Old Problems
On numerous occasions, I have cited a dislike of most of the old Infinity Engine RPGs. In particular, Baldur's Gate and its sequel were not very enjoyable. If not for my prior experience with their contemporaries, like Planescape: Torment and the early Fallout games, it...
The Texture Pop: Episode 37: Alien Dildos
Sam and Garrett were unable to join us for this episode for various reasons. (You know how it is with various reasons.) So, Chris and I held the fort.Also, we still don't have any viewer questions. If you would like to submit a question or...
Interactive Friction: Tomb Raider (2013): Episode 15: (long, sharp, death scream)
With this, Interactive Friction has now complete two different games. As a result, it is now the most successful Let's Play project I have ever worked on. I hope Sam and I can continue this for years to come, especially with what we have planned...
The Texture Pop: Episode 36: All About the Vapes
First off, I'd like to apologize for the complete lack of annotations for last week's podcast. A lot went on last week, so I wasn't able to get them done.We're also changing things up on the podcast front. Sam's getting busier and busier with all...
Interactive Friction: Tomb Raider (2013): Episode 14: (Speaking Japanese)
In this episode, Lara is (of course), on her own against hordes of evil Japanese soldiers.Since we're coming up to the finale, I think it's time to talk a little about the supernatural stuff in the game. Like its contemporaries in Indiana Jones and Uncharted,...
Interactive Friction: Tomb Raider (2013): Episode 13: Revelations
In this episode, Sam reveals a startling fact that leaves me absolutely stunned.Not much of note happened in this episode. However, we did discuss a little bit about level design. This section of the game both demonstrates an area of good level design, and of...
#86: Dragon Age: Inquisition (A New Design)
As someone who normally balances college, a part-time job, and a hobby as a game critic, it has become more and more difficult to dedicate large chunks of time to long, hundred-hour epics. Time is a precious commodity, so signing onto lengthy campaigns can be...
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131
- 132
- 133
- 134
- 135
- 136
- 137
- 138
- 139
- 140
- 141
- 142
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 153