#87: Pillars of Eternity: New Solutions to Old Problems
On numerous occasions, I have cited a dislike of most of the old Infinity Engine RPGs. In particular, Baldur's Gate and its sequel were not very enjoyable. If not for my prior experience with their contemporaries, like Planescape: Torment and the early Fallout games, it...
The Texture Pop: Episode 37: Alien Dildos
Sam and Garrett were unable to join us for this episode for various reasons. (You know how it is with various reasons.) So, Chris and I held the fort.Also, we still don't have any viewer questions. If you would like to submit a question or...
Interactive Friction: Tomb Raider (2013): Episode 15: (long, sharp, death scream)
With this, Interactive Friction has now complete two different games. As a result, it is now the most successful Let's Play project I have ever worked on. I hope Sam and I can continue this for years to come, especially with what we have planned...
The Texture Pop: Episode 36: All About the Vapes
First off, I'd like to apologize for the complete lack of annotations for last week's podcast. A lot went on last week, so I wasn't able to get them done.We're also changing things up on the podcast front. Sam's getting busier and busier with all...
Interactive Friction: Tomb Raider (2013): Episode 14: (Speaking Japanese)
In this episode, Lara is (of course), on her own against hordes of evil Japanese soldiers.Since we're coming up to the finale, I think it's time to talk a little about the supernatural stuff in the game. Like its contemporaries in Indiana Jones and Uncharted,...
Interactive Friction: Tomb Raider (2013): Episode 13: Revelations
In this episode, Sam reveals a startling fact that leaves me absolutely stunned.Not much of note happened in this episode. However, we did discuss a little bit about level design. This section of the game both demonstrates an area of good level design, and of...
#86: Dragon Age: Inquisition (A New Design)
As someone who normally balances college, a part-time job, and a hobby as a game critic, it has become more and more difficult to dedicate large chunks of time to long, hundred-hour epics. Time is a precious commodity, so signing onto lengthy campaigns can be...
Interactive Friction: Tomb Raider (2013): Episode 12: Pully in My Pocket
In this episode, we fight a video game boss battle. Also, a bad guy has a katana.Since the subject came up in the episode, I think it'd be fun to talk a little bit about katanas. As I said, katanas aren't nearly as effective as...
Interactive Friction: Tomb Raider (2013): Episode 11: Tomb Wader
In this episode, we go through the dumbest segment in the entire game.The number of factors that have to align just right in order for this ship in the mist to exist on the island is great. Mathis's men need to first get motivated enough...
Site Update: Press Start to Disqus
Some of you might have already noticed that I have been doing some work on the site. The "Thing You Might Like" have been updated, a new page has been added for all of my Let's Plays, and ads have been enabled once more. Despite...
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