Interactive Friction: Tomb Raider (2013): Episode 4: No One Shops At Radioshack…
In this episode, we remember Radioshack for a brief moment, further reminding ourselves of its irrelevancy. It's so irrelevant, that Chrome's built-in spell check thinks it's a typo.For the record, Tomb Raider is the very first game I've ever played that used automatic cover. Personally,...
#83: Resident Evil 5: Old Dogs, Older Tricks
Apparently, spoopy “horror” games are slowly becoming more and more of an area-of-expertise for me. If you were to ask me about these kinds of games even one year ago, I would only be able to talk about them through second-hand experiences. Now, I have...
Interactive Friction: Tomb Raider (2013): Episode 3: Dressed For The Occasion
In this episode, we talk about playing pretty dress-up with video game protagonists.It is a nice touch that Roth is the one who duel-wields pistols instead of Lara. Roth is the one who taught Lara everything she knows about fighting. He's the grizzled veteran who's...
Interactive Friction: Tomb Raider (2013): Episode 2: The Titular Archaeologist
First off, this episode was supposed to be posted yesterday, but both Sam and myself completely forgot to do so. For that, I would like to apologize to you guys who are watching us.Early on in what can be generously referred to as my game...
The Texture Pop: Episode 32: Living Your Anime Life
It's hard to really say what happened this week, I suppose with Sam and I releasing the previous episode, recording Interactive Friction's new season, and doing this episode all in the span of about 4 days, we must have lost track of all the conversations that...
Interactive Friction: Tomb Raider (2013): Episode 1: Here We Go Again
Welcome everyone, to the new season of Interactive Friction. After talking about it so much during the Far Cry 3 season, we decided to go into more detail by covered the 2013 reboot of Tomb Raider.I know it's strange to spend so much time discussing...
Interactive Friction: Far Cry 3: Bonus Episode: BLOOD DRAGON BRO!
In the next few days, Sam and I will begin our second season of Interactive Friction. But before we do that, we thought it would be nice if we wrapped up a few loose ends surrounding Far Cry 3What Blood Dragon really demonstrates is how...
The Texture Pop: Episode 31: Why Can’t We Just Be Mage Bros
This week is an interesting recording session. Chris could not make it, because he has a new job. The rest of us, however, were more than able to make it. Since it was such a weird week, the podcast was posted pretty late. On behalf...
Impressions #28: Far Cry 4
By the time this piece is published, I will have already completed Interactive Friction's season of Far Cry 3. When taken with my article comparing it to Wolfenstein: The New Order, my opinions of that game cannot be made any more clear. That said, I...
Impressions #27: Outlast
Out of curiosity, I decided to try out this whole “scary game” thing again. With Dead Space 2 and Dead Space 3 out of the way, “horror” games are apparently something I do now. For this reason, and sheer curiosity, I decided to try out...
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