Interactive Friction: Tomb Raider (2013): Episode 10: As Good As It Gets
In this episode, we are relevant and topical for the first 5 minutes.Many of the comments we make in this episode form the groundwork for suggestions and observations made in following episodes. Aside from that, most of it stand pretty well on it's own, and...
#85: Valiant Hearts: The Great War (of Tone)
No matter what I seem to play from Ubisoft, whether I like it or hate it, there is always somethingworth talking about. With Valiant Hearts, the problem is not so much about quality. Though a good game, there exists an internal conflict regarding what messages...
Interactive Friction: Tomb Raider (2013): Episode 9: Going Hollywood
This is the point where Tomb Raider starts to utilize more of the tropes from standard Hollywood action movies.The game has an interesting, yet appropriate and subtle, tone shift either at around this point or slightly before it. In the very beginning, Tomb Raider takes...
The Texture Pop: Episode 34: MPPH
The whole group is together again in the effort to make this podcast more succinct. We will keep working at this, so feel free to let us know how we do. You may be confused about the title, but Sam lovinglyRemember, if you would like...
Interactive Friction: Tomb Raider (2013): Episode 8: The Mark of a Good Seaman
In this episode, we begin to talk a bit more about the side characters in the game.This is also our first experiment with doing some slight editing of the footage. Mostly, we cut segments of combat, or of loading screens, where nothing interesting was happening...
Interactive Friction: Tomb Raider (2013): Episode 7: Uncomfortable Deaths
In this episode, Sam and I talk about some of the more uncomfortable parts of the game.As I said in the episode, Tomb Raider (2013) makes most of Lara's deaths look much more brutal than we're used to seeing in video games. The ones we...
#84: Dragon Age 2: Pacing and Plot Structure
Some time ago, I played Dragon Age: Origins. Back then, I expressedissueswith how it was paced, citing The Fade and The Deep Roads in particular as two segments of bad filler content. Recently, I have revisited the franchise with Dragon Age 2. Despite being in...
Interactive Friction: Tomb Raider (2013): Episode 6: “I Hate Tombs” – Lara Croft, Tomb Raider
In this episode, we discuss the puzzle design.Puzzle design in video games is very difficult to get right. In the ideal world, each individual puzzle room will show you everything you'll need to know in order to understand how to solve the puzzle. Because every...
The Texture Pop: Episode 33: Tactical Puzzle Solving
Sam was completely exhausted when we recorded this episode. Because of that, he had to miss out on the podcast. A shame, because we talk about a lot of topics which call for his input.0:02:30 Viewer Questions"Have any of you guys played Ori and the...
Interactive Friction: Tomb Raider (2013): Episode 5: National Ubisoft Tower Climbing Day
In this episode, we climb the only tower that exists in this entire game. Despite that, I still take a potshot at Ubisoft and their goddamn towers.We spent a fair amount of time talking about the scene where Lara sits while the pilot of the...
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